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Tekken Unity 3D Fighting Game, Martial Arts, Mortal Kombat

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Posted 02 May 2024 - 09:54 PM

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Tekken Unity 3D Fighting Game, Martial Arts, Mortal Kombat
Published 5/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English

| Size: 2.21 GB[/center]
| Duration: 2h 37m
Learn and Build 3D Fighting Game Blends Martial Arts and Technical Close-Quarters Combat using Unity Game Engine

What you'll learn

3d fighting game

3d mortal kombat

multiple player characters selection

advanced fighting mechanics

advanced dodge system

and much more

Requirements

you must have some basic programming knowledge

you must have some basic unity knowledge

Description

In this course you will learn and build Tekken fighting game just like Street Fighter, Mortal Kombat, Super Smash Bros. and Tekken using Unity Game Engine.Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much. Unity is a cross-platform game engine developed by Unity Technologies.Tekken is one of the most beloved fighting game series of all time. This 3D fighting game blends martial arts and technical close-quarters combat with cartoonishly over-the-top characters and storylines to deliver a fighting game truly unlike any other with a flow and feel all its own.Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter, Mortal Kombat, Super Smash Bros. and Tekken.Tekken is known for being 3D and allowing fighters to sidestep and sidewalk, meaning every single part of the arena can be walked in. Certain attacks from fighters can also be dodged by sidestepping. The introduction of the new "Heat" system also gives players many more techniques to practice and experiment with.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Create and Setting up Game Map with Different Stages

Lecture 2 Setting up project

Lecture 3 Adding Stages

Lecture 4 Adding Different Stages

Section 3: Add Multiple Player Characters

Lecture 5 Adding Characters and Animations

Lecture 6 Add New Characters

Section 4: Player Movement and Camera Controllers

Lecture 7 Player Movement

Lecture 8 Camera Controller

Section 5: Player Fighting and Dodge System

Lecture 9 Fighting System

Lecture 10 Performing Dodge

Lecture 11 Attack Effects

Section 6: Opponent Fighting System

Lecture 12 Opponent Fighting AI

Lecture 13 Opponent Movement

Lecture 14 Opponent Attack and Effects

Lecture 15 Opponent and Player Damage each other

Lecture 16 Hit Sound and Damage

Lecture 17 Adding Player Characters

Lecture 18 Adding Opponent Characters

anyone who wants to learn game development,anyone who wants to become professional game developer
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