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Level Design: Processes And Experiences By: Christopher W Totten

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Posted 17 May 2024 - 11:40 AM

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Level Design: Processes and Experiences By: Christopher W Totten | PDF | 10.16 MiB
| ISBN: 9781498745055 | English


Author: Christopher W. Totten

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.

 

Key Features:



Learn about the processes of experienced developers and level designers in their own words



Discover best-practices for creating levels for persuasive play and designing collaboratively



Offers analysis methods for better understanding game worlds and how they function in response to gameplay



Find your own preferred method of level design by learning the processes of multiple industry veterans


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